![]() ![]() ![]() ![]() Likewise, one should not accuse the computer of cheating simply because it plays to a computer's natural strengths ( lightning reflexes, omniscient knowledge of the game rules, and so forth), or because you have a single streak of bad luck. The Computer Is a Cheating Bastard does not include "fair challenges" of the game (wide pits, powerful/numerous enemies, etc.) those are Real Difficulty. These are often considered exceptions to the trope: The computer is still cheating, but it's not being a bastard about it-the equivalent of differing handicap weights in thoroughbred horse racing. Sometimes, the computer only cheats at higher difficulty levels-particularly conscientious games may even tell you how. Conversely, arcade versions of games ("quarter munchers") often cheat more than home console versions. Some games have even used the fact that their AI is not a cheating bastard as a selling point. In ZX Spectrum forums such as news:, this phenomenon (real or imagined) is known as "cheatingbastness". This can be a quick-and-dirty method of achieving a "level" playing field against a skilled human player (especially in older games, where hardware and AI capabilities were limited and prone to Artificial Stupidity), but can also create Fake Difficulty when the computer has access to moves that a human player (in the same context) clearly does not. The computer player is a cheating bastard whenever the "rules" differ between you and AI-controlled opponents. ![]()
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